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I'm an Assistant Professor at the Department of Informatics Engineering (DEI) of the Faculty of Sciences and Technology of the University of Coimbra (FCTUC), and a researcher at the Centre for Informatics and Systems of the University of Coimbra (CISUC).

At the University of Coimbra, I’m the vice-coordinator of the Bachelor in Design and Multimedia⇗ and I teach Internet Technology⇗Interactive Media Design⇗Interface Architecture⇗, and Interactive Virtual Reality Environments⇗. I am also leading the Virtual Reality Lab @ DEI.

I'm also a Visiting Academic at the University of Saint Joseph, Macau, China, where I teach the Virtual Reality Environments⇗ module of the Design Master Programme.

My research interests include Human-Computer Interaction, Virtual and Augmented Reality, Tangible User Interfaces, Interaction Techniques, Interaction Design.

I have a PhD from the University of Minho (UM) where I worked at the Ubicomp group on interactive public display systems, an MSc in Mobile Systems also from the UM, and a Licenciatura from the Engineering Faculty of the University of Porto.

I am also Editor at the Scientific Reports - Nature journal.

Highlights

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<aside> <img src="/icons/book-closed_blue.svg" alt="/icons/book-closed_blue.svg" width="40px" /> Editorial Board Member for the Scientific Reports Journal - Nature. (Q1)

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<aside> 🥽 Web-based Virtual Reality Environments - Online Distance Course. Application deadline: February 18, 2025

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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/c9d9df0b-a640-4cb8-887b-8ece9337adc3/banner_electronics_horizontal.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/c9d9df0b-a640-4cb8-887b-8ece9337adc3/banner_electronics_horizontal.png" width="40px" /> Virtual Worlds and Applied Sciences special issue on Networked Virtual Reality, Mixed Reality and Augmented Reality Systems (Guest Editor). Submission deadline: November 30, 2024

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https://www.youtube.com/watch?v=SjDYWns-2ns

<aside> 📺 Presenting the VRLab

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Other highlights

Recent publications

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Cardoso, J. C. S. (2024). Virtual Reality Visions from Science Fiction Movies. In P. Figueroa, A. Di Iorio, D. Guzman del Rio, E. W. Gonzalez Clua, & L. Cuevas Rodriguez (Eds.), Entertainment Computing – ICEC 2024 (pp. 203–211). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-74353-5_14

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Silva, J., Cardoso, J. C. S., Pereira, L. L., & Roque, L. (2024). A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts. In P. Figueroa, A. Di Iorio, D. Guzman del Rio, E. W. Gonzalez Clua, & L. Cuevas Rodriguez (Eds.), Entertainment Computing – ICEC 2024 (pp. 121–134). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-74353-5_9

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<aside> 📜 Esteves, J. R., Cardoso, J. C. S., & Gonçalves, B. S. (2023). Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review. Computers, 12(11), Article 11. https://doi.org/10.3390/computers12110236

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<aside> 📜 Rubin, M., Cardoso, J. C. S., & Carvalho, P. M. (2023). Kairos: Exploring a Virtual Botanical Garden through Point Clouds. Electronics, 12(20), Article 20. https://doi.org/10.3390/electronics12204216

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<aside> 📄 Silva, J., Cardoso, J. C. S., Pereira, L., & Roque, L. (2023). Designing a VR-Simulation Module to Support Marine Pollution Control Training. In P. Ciancarini, A. Di Iorio, H. Hlavacs, & F. Poggi (Eds.), Entertainment Computing – ICEC 2023 (pp. 373–379). Springer Nature. https://doi.org/10.1007/978-981-99-8248-6_34

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<aside> 📄 Araújo, F., Moreira, C., & Cardoso, J. C. S. (2023). Projeto PIPAE. Como promover a interpretação do património através da arte emblemática na era digital? I International Meeting - Safegard, Communication and Digital Mediation of Cultural Heritage, Porto.

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<aside> 📄 Rubin, M., Cardoso, J. C. S., & Carvalho, P. M. (2023). A memory of the Botanical Garden of the University of Coimbra. I International Meeting - Safegard, Communication and Digital Mediation of Cultural Heritage, Porto.

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<aside> 📄 Andre Perrotta, Pedro Gaspar, Leonor Palminha, Carla Vieira, Demétrio Matos, Jorge Cardoso, Pedro Gaspar, Leonor Palminha, Carla Vieira, Demétrio Matos, & Miguel Pais-Vieira. (2023). Thertact-system: A virtual reality exoskeleton gait training simulator controlled by brain-computer interface. 31st International Conference on Information Systems Development.

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<aside> 📜 Barata, J., Cardoso, J. C. S., & Cunha, P. R. (2023). Mass customization and mass personalization meet at the crossroads of Industry 4.0: A case of augmented digital engineering. Systems Engineering, n/a(n/a). https://doi.org/10.1002/sys.21682

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<aside> 📜 Cardoso, J. C. S., Perrotta, A., Silva, P. A., & Martins, P. (2023). Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality (Editorial). Electronics, 12(8), Article 8. https://doi.org/10.3390/electronics12081893

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Associations/Contacts

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Jorge C. S. Cardoso, Departamento de Engenharia Informática Rua Sílvio Lima, Univ. Coimbra - Pólo II, 3030-790 Coimbra Portugal

jorgecardoso _at dei.uc.pt

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